haha is this on

Burp

World's on fire and I can't be arsed to update my blog. Oops. Oh well.

Most videogames I play recently are starting to literally feel like i'm twiddling my thumbs and doing nothing of value. Recently I got the game Motortown, which is a driving RPG - you get a car and drive around an island making deliveries, driving a taxi, or driving a bus. You can even drive a garbage truck, or a tow truck and pick up stranded vehicles. The game has a very deep economy that's affected by the deliveries you make, and you can improve the economy by building up structures through deliveries of raw materials. The one problem is, there's no narrative hook in the game at all, you're not exactly working towards anything and there's no characters in the game to speak of. The presentation is incredibly dry. I'm having trouble...working my way through the game. 

Dirt 2 is another game I am mainly playing to drive a car around. Its impossible for me to drive the rear wheel drive cars with a controller as they spin out very easily. 

Then there's also FUMES. Which I would describe as a spiritual successor to Vangers, but with more of a focus on car combat than the RPG element. FUMES very much feels like a game you'd buy at a book fair. The cars are bouncy and your starter car is a Fiat 126 Polska, the developers are Polish so most of the cars are as well. It's very much based around fast paced naval combat - the world is a mostly flat landscape and there's little in the way of verticality - battles are won and lost by being able to hit moving targets and positioning yourself to hit other vehicles with the most firepower. 

Really though I desire to Feel Something when I play a game. Kind of like Cave Story or Undertale.